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-
- DOCUMENTATION FILE FOR DOOMEZ VER 1.2
-
- ***************************************
- ***************************************
- PLEASE READ:
-
- This v.1.2 of DOOMEZ supports alteration of DOOM 1.2 MODEM save files. The
- modem command, "modem", has been added to the list of possible DOOMFIX.CFG
- commands. This command will cause BOTH player 1 and player 2 to be edited
- with the same alterations. (I debated on whether or not to allow users to have
- the capability of editing modem players 1 and 2 separately, and decided that
- in the interests of game "fairness", both players should get equal editing.
- If you would like to edit modem players separately, please contact me.) Note
- that you must be running DOOM 1.2, and you must have the "ver 1.2" command in
- DOOMFIX.CFG before the "modem" command will work. ALTHOUGH THE "modem" COMMAND
- GIVES YOU MUCH MORE EDITING POWER, IT IS A VERY DANGEROUS COMMAND AS WELL.
- IT CAN POTENTIALLY DESTROY A NON-MODEM SAVE FILE, SO USE IT CAREFULLY!
-
- This version of DOOMEZ supports DOOM versions 1.1 and 1.2. DOOMFIX must be
- told which version of DOOM you are running. (There are so many non-constant
- internal variables in the DOOM save files that I decided to have the user
- command DOOMFIX with the DOOM version number rather than having DOOMFIX
- read a DOOM save file and then try to decide which version of DOOM you are
- running.) To command DOOMFIX to configure with your version of DOOM, just add
- a "ver 1.1" or "ver 1.2" command (separated by spaces) to your DOOMFIX.CFG
- file's top data line. If you omit the "ver" command in DOOMFIX.CFG, DOOMFIX
- will ASSUME you are running DOOM 1.2!
-
- DOOMEZ installation is now dependent upon which version of DOOM you're using.
- If using DOOM 1.2, install all DOOMEZ files to your \doom area. If you are
- still running DOOM 1.1, install PLAYDOOM.BAT to your \doom area, and install
- the DOOMFIX files to your \doomdata area.
-
- Note that you may have to alter PLAYDOOM.BAT depending on which version of
- DOOM you are running. If you need to edit it, only one line will require
- alteration. Look at the PLAYDOOM.BAT file and find the notes highlighted with
- # characters.
-
- Most of the text that follows is the same as that included in version 1.0 of
- DOOMEZ.
- ***************************************
- ***************************************
-
-
- DOOMEZ allows you to play any DOOM episode and mission while getting special
- weapons, ammo, and super powers. It consists of a batch file, PLAYDOOM.BAT,
- and two DOOMFIX files - DOOMFIX.EXE and DOOMFIX.CFG. PLAYDOOM is the file
- you will call for running this system and DOOMFIX is a special "in-line" DOOM
- save file editor. PLAYDOOM runs DOOM in "developmental" mode -- a special
- mode which lets you do things such as warp to individual missions, setup
- skill levels, etc. Since the DOOM developmental mode lets you do these things,
- you may ask, "Why do I need DOOMEZ when DOOM already lets me play any mission
- I want?" The answer is that even though DOOM will send you to any mission, you
- will begin that mission with very little weapons, ammo, etc. DOOM has a special
- "cheat" mode that will let you give yourself special ammo, health, and other
- things. This mode is called during gameplay and consists of commands such as
- "iddqd", "idbehold", etc. These modes are useful but you STILL don't get
- big weapon loads, super armour, etc. DOOMFIX gives you lots of goodies that
- the built-in DOOM controls don't.
-
- PLEASE NOTE that you only need to run PLAYDOOM.BAT when you want to jump
- to a DOOM mission that is out-of-series with the ones you are currently
- playing. Once you've run PLAYDOOM.BAT and you have a "super" DOOM save file,
- play DOOM normally until ready to skip to a new out-of-series mission.
-
- DOOMFIX is a powerful DOOM save game editor. In the DOOMEZ package, it runs
- as part of PLAYDOOM.BAT. Read the discussion on DOOMFIX later in this file
- and then feel free to experiment with DOOMFIX. It can be run on ANY DOOM save
- game file and there are MANY save game settings you can play with. The DOOMEZ
- package comes with a "generic" DOOMFIX.CFG configuration file that I threw
- together just to illustrate some of the things DOOMFIX can do.
-
-
-
-
-
- *******************************************************************************
- INSTALLATION
-
- Run PLAYDOOM by typing "playdoom" followed by command line arguments for the
- episode, mission, and skill level you want. Episodes are numbered 1-3, missions
- are numbered 1-9, and skill levels are 1-5 for DOOM 1.2 (1-4 in DOOM 1.1).
- Typing "playdoom 3 2 4" will run episode 3, mission 2, and skill level 4 in
- single-player mode. Typing "playdoom" with no command line arguments will give
- you usage info.
-
- Once begun, PLAYDOOM will run DOOM using the passed-in arguments. When DOOM
- has finished its opening setup and has given you a play screen, SAVE THE GAME
- BY PRESSING "F2" AND SELECT THE TOP SAVE GAME SLOT FOR SAVING. YOU MUST USE THE
- TOP SLOT IN ORDER TO WRITE THE DOOMSAV0.DSG SAVE GAME FILE. DOOMEZ is packaged
- and setup to use the DOOMSAV0.DSG save game file. Once you understand how
- PLAYDOOM and DOOMFIX work, feel free to change the save game file from
- doomsav0.dsg to any other DOOM save file. Once again, DO NOT PLAY THE LOADED
- GAME, JUST SAVE IT IN THE TOP SAVE SLOT IN THE SAVE MENU AND EXIT DOOM! (DOOM
- save game files are VERY complex, and you must rely on DOOM to give you an
- initial episode, mission, and skill level setup. This first run of DOOM gives
- you a working save game file.)
-
- Once DOOM has exited, DOOMFIX will take over and will edit the DOOMSAV0.DSG
- save game file. You will see a listing of the items that DOOMFIX is changing.
- See the following discussions on DOOMFIX if you want to change the items
- edited.
-
- Once DOOMFIX has finished, DOOM will begin again using the edited save game
- file. You will notice major changes in your configuration -- more weapons,
- ammo, armour, etc. Play DOOM normally from here on. Your edited save game
- file is just a starting point for a mission. Save over it or reload it
- whenever you want.
-
-
-
-
-
- *******************************************************************************
- DOOMFIX OPERATIONS
-
- DOOMFIX is an "in-line" DOOM save file editor. Rather than presenting you
- with menues of items for editing, DOOMFIX reads a customized configuration
- file which tells it how to edit your save file. This configuration file,
- DOOMFIX.CFG, is a simple ASCII text file that has only ONE ACTIVE LINE OF
- DATA. The top data line in DOOMFIX.CFG is all that is read by DOOMFIX, and
- any editing you need to do is done on this single data line. Print out the
- DOOMFIX.CFG file that came with DOOMEZ. You will notice this file gives you
- a listing of all the available DOOMFIX commands. Here are the rules for
- editing DOOMFIX.CFG:
- 1) All commands are on the top data line in the file.
- 2) All commands are separated by space characters. Carriage
- returns, line feeds, and other control characters are not
- allowed as command delimiters or separators in the data line.
- 3) Some commands consist of more than one string. Be sure to enter
- ALL of the command. For example, the "inv" command requires
- two extra parameters. The command "inv 3 25" will make you
- invisible for 3 minutes 25 seconds. All ammo load commands
- have two extra parameters - the first being the ammo load and
- the second being the max possible load for that type of ammo.
- The command "r 400 550" will load you with 400 rockets and your
- current max rocket count is 550. All parts of a command are
- separated with space characters.
- 4) The commands can be entered in any order. Just keep all the
- parts of a single command together. The length of the data
- line isn't critical.
- 5) VERY IMPORTANT! The LAST item in the command list MUST be the
- name of the DOOM save file being edited. The DOOMFIX.CFG
- that came with DOOMEZ has the filename DOOMSAV0.DSG as the
- last item in the command list. THIS IS WHY YOU MUST USE THE
- TOP SAVE SLOT IN THE GAME FOR SAVING DATA. The top slot writes
- data to doomsav0.dsg. Feel free to change the last command
- item filename to any other filename you want. Just remember
- what save filename you are editing!
- 6) Once the commands and the trailing save filename have been
- entered into the data line, just hit "return" or "enter" to
- add a carriage return to the end of the line. This will tell
- DOOMFIX to stop reading the configuration data. You can type
- anything else you want into the file at this point -- personal
- notes, descriptions of your edits, etc. DOOMFIX READS THE TOP
- DATA LINE ONLY!
- 7) DOOMFIX supports DOOM 1.1 and 1.2 via a command in DOOMFIX.CFG.
- Tell DOOMFIX which version of DOOM you are running via the
- "ver 1.1" and "ver 1.2" commands.
- 8) DOOMFIX will edit a MODEM save file (both players are edited)
- via the "modem" command. Be careful with this command!
-
- Editing the DOOMFIX.CFG is easy. Here's an example of the top (and only) data
- line in a DOOMFIX.CFG file (note that only space characters are used to separate
- the commands and that a save filename is the last item in the list:
-
- ver 1.2 modem a 200 bk ysk rs 3 20 rl r 300 400 iddqd doomsav0.dsg
-
- The above example gives you armour at 200%, a blue key, a yellow skeleton key,
- a radiation suit that will be active for 3 minutes 20 seconds, a rocket
- launcher, a rocket load of 300 with a max of 400 rockets, put you in "god"
- mode where you can't be hurt, and finally the doomsav0.dsg file will be the
- target of these edits. The "ver 1.2" command will tell DOOMFIX to write the
- save file in DOOM 1.2 format and the "modem" command will cause both players
- in this file to be edited. The save file was created during modem play,
- otherwise you would NOT use the "modem" command! Experiment with your own
- DOOMFIX.CFG files. Be weary of very large, unusual parameters such as a health
- of 500% or ammo loads over 999 pieces of a single type of ammo. You may get
- very unexpected results! For more DOOMFIX info, type "DOOMFIX ?".
-
- Once you feel comfortable editing the DOOMFIX.CFG file commands, try editing
- DOOM save files outside of the PLAYDOOM.BAT routine. Use it as you would
- any save file editor, with the exception being that you tell the routine what
- to edit via a configuration file as opposed to selecting menu items on a
- screen.
-
-
-
-
-
- *******************************************************************************
- FINAL COMMENTS
- DOOMEZ was not written to allow one to cheat his/her way through DOOM.
- It is intended as a tool to allow your progression through DOOM in a
- shorter-than-normal time span while still giving you LOTS of enjoyment and
- fun with experimentation. Please use it with this attitude in mind.
-
- If you have any questions or comments concerning this program, or YOU WISH TO
- MAKE A DONATION of $5 (please make any checks payable to WAYNE SIKES), please
- contact me at:
-
- Wayne Sikes
- 435 Sego Lily
- Bosque Farms, NM 87068
-
- CompuServe: 70733,1562
- Phone: (505)-869-3522 (home)
- (505)-844-8658 (work)
-
- Feel free to distribute copies of these programs. The only thing I ask is
- that you DO NOT MODIFY this text file, PLAYDOOM.BAT, or the DOOMFIX routines
- prior to distribution. When distributing, PLEASE ALWAYS INCLUDE A COPY OF
- THIS TEXT FILE. If you include these programs in any retail or wholesale
- software packages, compilations, libraries, archives, etc. please contact
- me. As with all my analysis and engineering software, these programs are
- copywritten by K & W Computer Works.
-
- Thank you for using DOOMEZ and enjoy DOOM!
- ********************* END OF README.DOC FILE ***********************
-